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What’s new in MonRig

Releases, improvements and fixes, and the occasional longer story about how the engine works. The changelog lists every change on one page; subscribe by RSS.

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Procedural, not generative: how MonRig animates a creature

MonRig is not a video model guessing motion. It computes every frame from your creature's anatomy, and that is why you can control it.

· Changelog · New

News and a changelog

This page. Every change to MonRig, dated, with an RSS feed.

· Changelog · New

Three new tools for AI agents

Agents connected over MCP can now set the orientation, rename or duplicate clips, and edit a creature's public listing.

· Changelog · Improved

Safer uploads and two-step sign-in

Uploaded files are rebuilt from their numbers; accounts can use an authenticator app.

· Changelog · Improved

Beam attack and claw flurries stay on their feet

The beam braces instead of sinking into the floor; long claw lunges walk forward.

· Changelog · Improved

Magic, Victory and Spawn rebuilt

The three showpiece clips now use the whole body, legs included.

· Changelog · Improved

Attacks with real footwork

Tail whips, pounces, spin kicks and lunges now step, leap and land instead of sliding.

· Changelog · Improved

Giraffes walk like giraffes

A giraffe's walk, gallop and nodding neck, available as dials for other long-legged creatures.

· Changelog · Improved

Hits and deaths look physical

Hurt catches the hit with a step back; the death animations fall like bodies.

· Changelog · New

Name your clips anything

Rename any clip with ✎, in any language; the gallery shows which base clip it came from.

· Changelog · Improved

Setup goes one step at a time

The Setup tab now guides you: model, orientation, body plan, then fine-tuning.

· Changelog · New

Show where your creature is used

Add up to three “Used in …” links to a published creature, and sort the gallery by newest.

· Changelog · New

Eight everyday moves for humanoids

Emotes, crouching, throwing, carrying, pushing, dragging, climbing and swimming.

· Changelog · New

Every bake now includes a GLB

A GLB with the texture inside comes with every FBX, ready for three.js and Godot.

· Changelog · Improved

Hoppers really hop

Kangaroos, rabbits and frogs get their own Walk, Run and Run2.

· Changelog · Improved

Bouncier movement: a Hop dial, and Run2 as a real bound

Walks can hop, and the Run2 bound now has flight, landing and nine dials.

· Changelog · New

Feature requests: suggest and vote

A public board for ideas, with votes and a status for every request.

· Changelog · New

Choose which animations visitors see

On a published creature you decide which clips appear, and in which order.

· Changelog · New

The Skin tab: paint the weights of your baked creature

Fix the skinning by hand, with a brush, on the real weights of your bake.

· Changelog · New

Auto rig proposes your markers

Auto rig v2 suggests where the guided-rig markers go. You check them, nudge them and fit.

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