Dragons can fly now: take off, hover, fly, glide and land
Any creature with wings and legs gets five new animations: TakeOff, FlyIdle (hovering), Fly, Glide and Land. A dragon, a griffin or a winged horse walks on the ground and flies in the air, and the clips join up seamlessly in your game.
Until now a creature either walked or flew. A dragon on four legs could flap its wings in place, but it never left the ground. Now it can:
- Five new animations. TakeOff crouches, raises the wings and launches with one big downstroke. FlyIdle hovers with slow, strong beats. Fly flies forward with the body level and the neck stretched out. Glide holds the wings open and banks gently from side to side. Land brakes with the wings, reaches down with the legs and absorbs the touchdown.
- They join up. TakeOff ends exactly where FlyIdle begins, and Land starts there too, so in your game you can go Idle → TakeOff → FlyIdle → Fly → Land → Idle without a jump.
- Added for you. A creature with wings and legs gets the five animations automatically, also when you add wings to it later through Parts. You can switch any of them off like any other clip.
- Any wings, any body. Wings that were modelled folded up open out to the side; a body that stands upright tips forward into flight. Four legs, two legs or six, the legs tuck up in the air and reach for the ground when landing.
- Your settings. Flight height, how far the wings open, how tucked the legs are, the body's angle in the air, and how much a glide banks.
Like Walk, the flying animations play in place: your game moves the creature through the air.