Drop in a mesh and MonRig gives it a skeleton and a whole procedural moveset — idle, walk, run, attacks, hits, even wings and fire. One mesh in, a full animation set out — for Unity, Unreal, Godot or the web.
Drop an .fbx, .glb or .obj — any creature shape — and pick the archetype that fits it.
Templates and presets snap a skeleton onto your mesh. Everything is driven by roles, never bone names.
MonRig procedurally animates a full set of clips and hands you a standard FBX any engine imports — plus a drop-in importer for Unity.
Seven parts, one loop. See the whole pipeline →
Click a few landmarks — muzzle, hips, a paw, an ear tip — and the fitter pins to them, then rates its own work green, yellow or red. When it is unsure it says so and names the joints — you correct those, not the whole rig.
A GPU worker proposes the landmarks — several skeletons sampled by an open-source model, each turned into markers you check and nudge before the guided fit. 1 credit, two free retries, every proposal kept. When no GPU worker is online the button says so; Guided Rig always works.
— ready skeletons across — archetypes — cat, crab, centipede, sauropod, wyvern, jellyfish. Start from one and drag it onto your creature.
— clips generated from your creature's own anatomy — not retargeted from a motion library. Steered by dials, not keyframes.
Capes and skirts are real bone sheets that collide with the legs and drape around them — baked into the file, so they cost nothing at runtime.
A standard FBX with the skinned mesh and every baked take — Unity, Unreal, Godot, Blender or a three.js page. Unity gets extras: a generated AnimatorController and animation events on the right frames, so the creature imports with its states already wired.
An MCP server lets Claude Code — or any MCP client — rig, animate, verify and bake your creatures with the same engine. One command to connect, browser sign-in, nothing installed. Built for vibe-coded games as much as for the editor.
Give a creature its skeleton and it moves on its own. One mesh in — a full procedural moveset out.
or click to browse — then pick an archetype and rig it
Rig a mon and preview every animation for free. Any purchase — a credit pack or a plan — unlocks downloads and more creatures; a plan adds the monthly allowance and the commercial licence. Yearly plans get 2 months free.