Drop in a mesh and MonRig gives it a skeleton and a whole procedural moveset — idle, walk, run, attacks, hits, even wings and fire. One mesh in, a full animation set out, ready for Unity.
Drop an .fbx, .glb or .obj — any creature shape — and pick the archetype that fits it.
Templates and presets snap a skeleton onto your mesh. Everything is driven by roles, never bone names.
MonRig procedurally animates a full set of clips and hands you a Unity-ready file.
Give a creature its skeleton and it moves on its own. One mesh in — a full procedural moveset out.
or click to browse — then pick an archetype and rig it
Rig a mon and preview every animation for free. A subscription unlocks Unity downloads and a monthly bake allowance — yearly plans get 2 months free.