Many tails, each with its own timing
A creature with two or more tails no longer swings them all in lockstep. Every tail after the first gets its own timing and swing. One-tailed creatures do not change.
Six tails that all move exactly the same look like one tail drawn six times.
- On creatures with two or more tails, every tail after the first now swings out of step: its own timing, its own size of swing, and its follow-through reacts a little later.
- The first tail is untouched, so a one-tailed creature bakes exactly as before.
- Moves that use the tails on purpose (the tail whip, the Roar lash, curls) keep them together.
- Your multi-tailed creatures change on their next bake.