Rig and animate humanoid characters online
MonRig rigs and animates people, knights, robots, werewolves, lizardmen, brawlers and centaurs in the browser. Upload the mesh as FBX, GLB or OBJ, give it a skeleton (a starter skeleton you drag into place, a few clicked landmarks for Guided Rig, or Auto Rig's proposal), and every clip is generated from that skeleton, then baked as FBX and GLB for Unity, Unreal Engine, Godot, Blender or three.js. Rigging and previewing is free.
Body types
Humanoid (upright person-like build)
Walks like a person: the chest stacked over the hips, the shoulders turning against the pelvis, the arms swinging close in.
Starter skeletons: Full hands (5 digits), Simple hands (3 digits), Mitts (no fingers).
Semi-humanoid (hunched two-legged brawler)
An upright brawler: a two-legged gait with a slight combat hunch, and a tail, if it has one, that counter-balances.
Biped (two-legged walker)
Walks and runs on two legs, the hips rolling over each planted foot and the arms swinging.
Taur (centaur: four legs and free arms)
Four walking legs and a free upper body: the legs walk a four-beat gait while the arms stay free for attacks and gestures.
Animations
A new humanoid starts with these 11 clips, generated for its body type:
The semi-humanoid, biped, taur body types keep the creature set instead, with Run2, Attack_1, Attack_2, MagicAttack, BeamAttack.
Optional clips that suit this anatomy (each one checks the rig and says what it needs, such as a tail, wings or a head):
Clip names stay the same on every re-bake, so an Animator state that points at Walk keeps working. Each clip has dials that change how it looks, from the gait to the tail carriage.
Before you upload
A humanoid starts from its own move set (guard, sword, punch and kick, casts, talking, carrying, climbing) instead of the creature attacks. A hunched beast-man is a semi-humanoid and keeps the creature set. One creature per file, in a neutral pose; MonRig rebuilds the upload from its geometry, so an existing skeleton in the file is replaced.
Humanoids and two-legged characters rigged with MonRig
Other body types
Four-legged animals · Dragons and winged creatures · Insects, spiders and crabs · Snakes and serpents · Fish and sea creatures · Birds · Dinosaurs and reptiles · Slimes, ghosts and blobs