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Knight Chibi

A humanoid (upright person-like build) creature by Zephir, rigged and animated in MonRig.

Body plan
humanoid (upright person-like build)
Creator
Zephir
Skeleton
72 bones
Animation clips
22 baked
Published
2026-09-21
Last updated
2026-09-24

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Knight Chibi — a humanoid (upright person-like build) rigged in MonRig
Knight Chibi, rendered from its rig in the MonRig editor.

How Knight Chibi moves

Knight Chibi was rigged as a humanoid (upright person-like build): MonRig placed a role-tagged skeleton on the mesh (72 bones) and generated every clip procedurally from those roles — the gait clock, the foot planting, the attack timing and the follow-through all come from the anatomy, not from a motion library. The bake delivered 22 animation clips as an FBX with a generated Unity AnimatorController and animation events.

Configured moveset (22 clips):

WalkIdleIdle2RunRun_normal · RunHurtDefeatedPunchAttack_2 · PunchAttackCastRodSleepSwordSwing_2 · SwordSwingSpinKick_2 · SpinKickTalkPickUpBuff_2 · BuffDodgeCastMagic_2 · CastMagicVictorySwordStabJumpHandBeamSpawn

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