Knight Chibi
A humanoid (upright person-like build) creature by Zephir, rigged and animated in MonRig.
- Body plan
- humanoid (upright person-like build)
- Creator
- Zephir
- Skeleton
- 72 bones
- Animation clips
- 22 baked
- Published
- 2026-09-21
- Last updated
- 2026-09-24

How Knight Chibi moves
Knight Chibi was rigged as a humanoid (upright person-like build): MonRig placed a role-tagged skeleton on the mesh (72 bones) and generated every clip procedurally from those roles — the gait clock, the foot planting, the attack timing and the follow-through all come from the anatomy, not from a motion library. The bake delivered 22 animation clips as an FBX with a generated Unity AnimatorController and animation events.
Configured moveset (22 clips):
WalkIdleIdle2RunRun_normal · RunHurtDefeatedPunchAttack_2 · PunchAttackCastRodSleepSwordSwing_2 · SwordSwingSpinKick_2 · SpinKickTalkPickUpBuff_2 · BuffDodgeCastMagic_2 · CastMagicVictorySwordStabJumpHandBeamSpawn