Home›Gallery›Lunerae

Lunerae

A hopper (hops instead of walking) creature by Zephir, rigged and animated in MonRig.

Body plan
hopper (hops instead of walking)
Creator
Zephir
Skeleton
29 bones
Animation clips
16 baked
Published
2026-09-26
Last updated
2026-09-26

Open in MonRig StudioRig your own creature

Lunerae — a hopper (hops instead of walking) rigged in MonRig
Lunerae, rendered from its rig in the MonRig editor.

How Lunerae moves

Lunerae was rigged as a hopper (hops instead of walking): MonRig placed a role-tagged skeleton on the mesh (29 bones) and generated every clip procedurally from those roles — the gait clock, the foot planting, the attack timing and the follow-through all come from the anatomy, not from a motion library. The bake delivered 16 animation clips as an FBX with a generated Unity AnimatorController and animation events.

Configured moveset (16 clips):

IdleWalkRunRun2JumpHurtDefeatedAttack_1Attack_2MagicAttackBeamAttackIdle2VictorySpawnSleepDodge

More public creatures

Inferagiraffe — a quadruped (four-legged walker) rigged in MonRig
Inferagiraffequadruped · 35 bones · 16 clips
Litekik — a ground bird rigged in MonRig
Litekikground bird · 28 bones · 16 clips
Psyduxus — a humanoid (upright person-like build) rigged in MonRig
Psyduxushumanoid · 44 bones · 26 clips
Woolmite — a quadruped (four-legged walker) rigged in MonRig
Woolmitequadruped · 22 bones · 16 clips
Flarep — a knuckle-walker (ape) rigged in MonRig
Flarepknuckle-walker · 23 bones · 20 clips
Tuskadon — a quadruped (four-legged walker) rigged in MonRig
Tuskadonquadruped · 25 bones · 16 clips

All public creatures → · How MonRig works