Zapwing
A fish (lateral-tail swimmer) creature by Zephir, rigged and animated in MonRig.
- Body plan
- fish (lateral-tail swimmer)
- Creator
- Zephir
- Skeleton
- 17 bones
- Animation clips
- 16 baked
- Published
- 2026-09-26
- Last updated
- 2026-09-26

How Zapwing moves
Zapwing was rigged as a fish (lateral-tail swimmer): MonRig placed a role-tagged skeleton on the mesh (17 bones) and generated every clip procedurally from those roles — the gait clock, the foot planting, the attack timing and the follow-through all come from the anatomy, not from a motion library. The bake delivered 16 animation clips as an FBX with a generated Unity AnimatorController and animation events.
Configured moveset (16 clips):
IdleWalkRunRun2JumpHurtDefeatedAttack_1Attack_2MagicAttackBeamAttackIdle2VictorySpawnSleepDodge