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Psyduxus

A humanoid (upright person-like build) creature by Zephir, rigged and animated in MonRig.

Body plan
humanoid (upright person-like build)
Creator
Zephir
Skeleton
44 bones
Animation clips
26 baked
Published
2026-09-26
Last updated
2026-09-26

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Psyduxus — a humanoid (upright person-like build) rigged in MonRig
Psyduxus, rendered from its rig in the MonRig editor.

How Psyduxus moves

Psyduxus was rigged as a humanoid (upright person-like build): MonRig placed a role-tagged skeleton on the mesh (44 bones) and generated every clip procedurally from those roles — the gait clock, the foot planting, the attack timing and the follow-through all come from the anatomy, not from a motion library. The bake delivered 26 animation clips as an FBX with a generated Unity AnimatorController and animation events.

Configured moveset (23 clips):

IdleSpawnWalkRunRoarRun2Attack_1BuffPunch · PunchAttackVictoryBeamAttackJumpCastMagicHandBeamSleepHurtDefeatedMagicAttackSpinKickKick · KickAttackIdle2GuardSwordSwing

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