Psyduxus
A humanoid (upright person-like build) creature by Zephir, rigged and animated in MonRig.
- Body plan
- humanoid (upright person-like build)
- Creator
- Zephir
- Skeleton
- 44 bones
- Animation clips
- 26 baked
- Published
- 2026-09-26
- Last updated
- 2026-09-26

How Psyduxus moves
Psyduxus was rigged as a humanoid (upright person-like build): MonRig placed a role-tagged skeleton on the mesh (44 bones) and generated every clip procedurally from those roles — the gait clock, the foot planting, the attack timing and the follow-through all come from the anatomy, not from a motion library. The bake delivered 26 animation clips as an FBX with a generated Unity AnimatorController and animation events.
Configured moveset (23 clips):
IdleSpawnWalkRunRoarRun2Attack_1BuffPunch · PunchAttackVictoryBeamAttackJumpCastMagicHandBeamSleepHurtDefeatedMagicAttackSpinKickKick · KickAttackIdle2GuardSwordSwing