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Rig and animate snakes and serpents online

MonRig rigs and animates snakes, cobras, pythons, nagas, sea serpents and flying serpents in the browser. Upload the mesh as FBX, GLB or OBJ, give it a skeleton (a starter skeleton you drag into place, a few clicked landmarks for Guided Rig, or Auto Rig's proposal), and every clip is generated from that skeleton, then baked as FBX and GLB for Unity, Unreal Engine, Godot, Blender or three.js. Rigging and previewing is free.

Rig one freeAll body types

Body types

Serpent (limbless slitherer)

Slithers on a travelling side-to-side wave, no legs needed.

Starter skeletons: Snake, Naga (reared + arms).

Wyrm (airborne serpent)

An airborne serpent: it undulates through the air on a travelling wave and never lands.

Starter skeletons: Wyrm (airborne serpent), Eastern dragon.

Animations

A new creature here starts with these 16 clips, generated for its body type:

IdleWalkRunRun2JumpHurtDefeatedAttack_1Attack_2MagicAttackBeamAttackIdle2VictorySpawnSleepDodge

Optional clips that suit this anatomy (each one checks the rig and says what it needs, such as a tail, wings or a head):

BiteAttackTailAttackHeadbuttAttackRollRoar

Clip names stay the same on every re-bake, so an Animator state that points at Walk keeps working. Each clip has dials that change how it looks, from the gait to the tail carriage.

Before you upload

A snake needs no legs and no arms: the spine is a chain from the head to the tip of the tail, and the slither travels down it. One creature per file, in a neutral pose; MonRig rebuilds the upload from its geometry, so an existing skeleton in the file is replaced.

No creature of these body types has been published yet; the first one you publish appears here.

Other body types

Four-legged animals · Dragons and winged creatures · Insects, spiders and crabs · Fish and sea creatures · Birds · Humanoids and two-legged characters · Dinosaurs and reptiles · Slimes, ghosts and blobs

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