Triabit
A hexapod (six or more legs) creature by Zephir, rigged and animated in MonRig.
- Body plan
- hexapod (six or more legs)
- Creator
- Zephir
- Skeleton
- 36 bones
- Animation clips
- 16 baked
- Published
- 2026-09-17
- Last updated
- 2026-09-23

How Triabit moves
Triabit was rigged as a hexapod (six or more legs): MonRig placed a role-tagged skeleton on the mesh (36 bones) and generated every clip procedurally from those roles — the gait clock, the foot planting, the attack timing and the follow-through all come from the anatomy, not from a motion library. The bake delivered 16 animation clips as an FBX with a generated Unity AnimatorController and animation events.
Configured moveset (15 clips):
IdleWalkRunBeamAttackAttack_1Attack_2Idle2HurtSpawnDefeatedJumpSleepMagicAttackVictoryDodge