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Pondlet

A hopper (hops instead of walking) creature by Armend, rigged and animated in MonRig.

Body plan
hopper (hops instead of walking)
Creator
Armend
Skeleton
26 bones
Animation clips
16 baked
Published
2026-10-04
Last updated
2026-10-04

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Pondlet — a hopper (hops instead of walking) rigged in MonRig
Pondlet, rendered from its rig in the MonRig editor.

How Pondlet moves

Pondlet was rigged as a hopper (hops instead of walking): MonRig placed a role-tagged skeleton on the mesh (26 bones) and generated every clip procedurally from those roles — the gait clock, the foot planting, the attack timing and the follow-through all come from the anatomy, not from a motion library. The bake delivered 16 animation clips as an FBX with a generated Unity AnimatorController and animation events.

Configured moveset (11 clips):

Idle2WalkRunAttack_1SpawnSleepHurtAttack_2MagicAttackJumpBeamAttack

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