Crypnip
A hexapod (six or more legs) creature by Zephir, rigged and animated in MonRig.
- Body plan
- hexapod (six or more legs)
- Creator
- Zephir
- Skeleton
- 0 bones
- Animation clips
- not baked yet
- Published
- 2026-09-26
- Last updated
- 2026-09-26

How Crypnip moves
Crypnip was rigged as a hexapod (six or more legs): MonRig placed a role-tagged skeleton on the mesh (0 bones) and generated every clip procedurally from those roles — the gait clock, the foot planting, the attack timing and the follow-through all come from the anatomy, not from a motion library. The moveset below is configured; it becomes an FBX with Unity animation events when its maker bakes it.
Configured moveset (16 clips):
IdleWalkRunRun2JumpHurtDefeatedAttack_1Attack_2MagicAttackBeamAttackIdle2VictorySpawnSleepDodge