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· Changelog · Improved

Snakes: reared cobras, spiral curls and a real fall

A snake that holds its front body up, like a cobra, now faces where its snout points, keeps its coil on the floor and strikes forward. Every snake curls into a spiral to sleep, and a reared snake falls off its coil when defeated.

A cobra stands on a coil: the tail lies on the floor and the front of the body rises from it. MonRig treated such a snake like one lying flat, so it struck backwards, lifted its tail stiffly into the air and broke apart in Sleep and Defeated. Now:

  • Facing the right way. A raised snake with no feet faces where its snout points.
  • The coil stays down. In every animation the coil keeps lying on the floor, and the body rises out of it without a kink.
  • The strike goes forward. Attack_1 slides forward from the coil, leans the raised body into the bite and keeps the head steady.
  • A spiral to sleep. Sleep's curl now winds every snake on the ground into a tight spiral, its head at the centre.
  • A real fall. When defeated, a raised snake topples off its coil: forward, to the side or onto its back, depending on the Defeated style. Sleep lies it down the same way.
  • Fewer empty dials. Defeated dials a raised snake cannot use are hidden.

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