Home›News›Moving joints is fast again: nothing re-bakes until you open an animation tab
· Changelog · Improved

Moving joints is fast again: nothing re-bakes until you open an animation tab

Every joint you let go of on Setup or Parts used to recompute all the animations and check every joint. Now the animations wait until you open an animation tab, and only the joints you moved are checked.

Placing joints on a big creature could feel sticky: each time you let go of a joint on Setup or Parts, the editor recomputed every animation and checked every joint against the body. Nothing on those tabs shows an animation, so it was wasted work.

  • Joint edits on Setup and Parts are just edits now. The animations update once, when you open Stance, Dials, Clips or Bake.
  • Only the joints you moved are checked for sitting outside the body. The others haven't changed.

The skin was never rebuilt on those tabs, so nothing changes in your bake. Move a few joints on Parts to feel the difference.

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