Rig and animate a Meshy model
Meshy can rig some models itself. Meshy's auto-rig handles humanoids and quadrupeds, and a Smart Rig in beta is meant for custom and fantasy creatures; props, buildings and vehicles cannot be rigged. For a creature that needs a full game animation set (idle, walk, run, jump, attacks, hurt and defeat), export it from Meshy as GLB or FBX and upload it to MonRig: it gets a skeleton for its body type and 16 generated core clips, baked as FBX and GLB for Unity, Unreal or Godot.
What Meshy's own rigging covers
Meshy's auto-rig handles humanoids and quadrupeds, and a Smart Rig in beta is meant for custom and fantasy creatures; props, buildings and vehicles cannot be rigged.
Its animation library is made of humanoid clips (over 500). For quadrupeds, walking is the only animation Meshy supports, and Smart-rigged models are not supported by the library yet.
When to bring the model to MonRig
- It is a humanoid and Meshy's preset library has the moves you need: stay in Meshy.
- It is a four-legged animal, a dragon, an insect, a spider, a snake, a fish or a slime, and it should do more than walk: bring it to MonRig.
- You want creature attacks (bites, claws, tail whips, wing attacks, stings) and clip names that stay the same on every re-bake.
The steps
- In Meshy, generate the creature standing at rest: one creature, legs under the body, mouth closed. Download it as GLB or FBX.
- Upload it to MonRig. If the file name says what it is (a generator names the file after your prompt), MonRig suggests the body type; check it.
- Give it a skeleton: drag the starter skeleton into place, click a few landmarks for Guided Rig, or let Auto Rig propose them.
- Watch the clips play in the editor, tune them with dials, then bake.
What makes a Meshy mesh rig well
- A neutral pose. The skeleton is fitted to the pose the mesh is in; a creature frozen mid-leap is rigged mid-leap.
- One connected body. A mesh made of hundreds of loose pieces is harder to skin cleanly than one closed surface.
- Up to 300,000 vertices. Game creatures usually have 5,000 to 50,000; reduce a denser export before uploading.
- Your rights to the model. Meshy's free plan licenses models under CC BY 4.0 (commercial use with attribution); its paid plans give you a private licence. Upload only what you may use.
Questions
Can I animate a Meshy creature with MonRig?
Yes. Export it as GLB, FBX or OBJ and upload it; MonRig rebuilds the mesh from its geometry, so a skeleton Meshy added is replaced by MonRig's, and every clip is generated for its body type.
Which body types work?
22: four-legged animals, dragons and other flyers, insects and spiders, crabs, snakes, fish and whales, birds, dinosaurs, slimes and ghosts, and humanoids.
What does it cost?
Rigging up to three creatures and previewing their animations is free. Baking and downloading the files is paid per creature, once; re-bakes are free. Prices: credit packs from €10 (100 credits); plans Indie €19 a month (250 credits) and Studio €49 a month (1,250 credits), yearly with two months free; a creature costs 10 credits once, on its first bake, and every re-bake and download of it after that is free. Prices include VAT.
Meshy is a trademark of its owner. MonRig is independent and not affiliated with Meshy. What this page says about Meshy is taken from Meshy's own pages, checked on 17 October 2026: help.meshy.ai/en/articles/16231707-how-to-create-3d-animation-with-auto-rigging, docs.meshy.ai/en/webapp/guides/animate, www.meshy.ai/pricing. Something out of date? Write to contact@monrig.com and we correct it.