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· Changelog · Improved

Unity bridge: choose what an import brings in

Pick which files come into your Unity project, and re-bakes update the existing controller and folder.

The Window ▸ MonRig bridge in Unity got a round of fixes and one new setting.

New: under Account ▸ Import into this project you choose what comes in with the FBX: clip data, texture, licence, verification report, README and GLB. The choice is saved with the project, and a file you switch off is removed from the creature's folder on its next import.

Fixed:

  • A re-bake now updates an existing Animator Controller: new clips get their state and trigger, removed clips leave, and your own edits stay.
  • Renaming a creature on the site keeps using the same folder and prefab instead of starting a second one.
  • A refused upload no longer leaves an empty creature behind.
  • Imports started by the automatic watcher now show up in the window, and the window no longer scrolls sideways.

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