Unity bridge: choose what an import brings in
Pick which files come into your Unity project, and re-bakes update the existing controller and folder.
The Window ▸ MonRig bridge in Unity got a round of fixes and one new setting.
New: under Account ▸ Import into this project you choose what comes in with the FBX: clip data, texture, licence, verification report, README and GLB. The choice is saved with the project, and a file you switch off is removed from the creature's folder on its next import.
Fixed:
- A re-bake now updates an existing Animator Controller: new clips get their state and trigger, removed clips leave, and your own edits stay.
- Renaming a creature on the site keeps using the same folder and prefab instead of starting a second one.
- A refused upload no longer leaves an empty creature behind.
- Imports started by the automatic watcher now show up in the window, and the window no longer scrolls sideways.