Rotate parts with R
Press R in the editor to turn a selected part, like G moves and S scales it.
Select a part (or a few bones) and press R. Move the mouse around the part to turn it; click to apply, Esc to cancel.
- It turns about the axis the view looks down, around the part's root.
- With mirror on, the twin part turns as its exact reflection.
- X, Y or Z locks the turn to that world axis; hold Ctrl to snap to 5° steps.
- On a chain (a tail, a neck), R on a middle bone takes the bones below it along.
- One click is one undo step.