Placing markers: names, arrows, G to move, both sides
Markers carry their names in the views, a selected marker gets move arrows and G moves it; lopsided creatures can have both sides placed and be straightened.
- Every marker shows its name in the views, and the mirrored one on the other side is drawn in violet.
- Dragging a marker no longer turns the camera. A selected marker gets move arrows, and G moves it with the mouse — click to drop, Esc or right-click to put it back.
- Lopsided creatures: the editor asks whether both sides are alike. If not, you place the markers on both sides. Straighten the pose then makes the skeleton symmetric and MonRig rewrites the mesh to match — with a preview first.
- A second tail stays where you put it, in one piece, and every tail has at least four bones.