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· Changelog · Improved

Hits and deaths look physical

Hurt catches the hit with a step back; the death animations fall like bodies.

Hurt no longer wobbles like a rubber toy. A hit snaps the body back, one leg steps back to catch it, the body absorbs the blow and steps home.

Defeated was rebuilt: the knees buckle first, the body topples and hits the ground at full speed, the upper body follows a beat later and the arms drape onto the floor. Each fall style now does what its name says (collapse forward really falls forward, backflip lands on the back, deflate, sink and shatter all differ), and the head goes down with the body. The fall style now lives on the Defeated clip tab, so a duplicated Defeated can fall another way.

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