Attacks with real footwork
Tail whips, pounces, spin kicks and lunges now step, leap and land instead of sliding.
Feet that are on the ground now stay where they are. Attacks that move the body got proper footwork:
- Tail whip: the creature leaps, turns in the air, lands and steps back into place
- Pounce (Attack 1): a real leap into the tackle, with a new Pounce height dial
- Spin kick: a leaping spin on four legs, a pivot on the standing foot for two, with a new leg spread dial
- Bite, headbutt and sting lunges step into the strike
The body now starts every attack at exactly the height it stands in Idle, so blends between clips no longer pop.